AI Insights · Timothy · October 2024
Top 5 Disney Games on iOS in Middle East Q3 2024
Explore the performance trends of the top iOS Disney games in the Middle East for Q3 2024, with insights into downloads, revenue, and active user metrics.
During the third quarter of 2024, the top five Disney games on iOS in the Middle East exhibited distinct trends in downloads, revenue, and active user engagement. The data from Sensor Tower provides a closer look at these metrics.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue peak at approximately $23K at the start of July, followed by a general decline, ending the quarter with around $6.8K. Downloads began at 3.3K, decreasing progressively to 1.1K by the end of September. Active users started at 8.8K and showed a gradual decline, finishing the quarter at roughly 6K.
MARVEL Strike Force: Squad RPG by Scopely, Inc. experienced a significant drop in revenue from $14.7K in early July to around $2.2K by the end of September. Downloads followed a similar downward trend, starting at 1.3K and decreasing to 544. Active users peaked at 3K in late August but gradually fell to 2.3K by the end of the quarter.
MARVEL SNAP from Nuverse maintained relatively stable revenue around $3K throughout the quarter, with a spike to $5.3K in early September. Downloads fluctuated between 587 and 1.7K, while active users increased from 4.5K to 6K, showing a steady rise in engagement.
MARVEL Future Fight by Netmarble Corporation showed a notable revenue increase to $4.1K in early August, followed by a decline to $973 by the end of September. Downloads remained low, peaking at 544 in early August, while active users decreased from 6K in July to just over 5K by the end of the quarter.
Star Wars™: Galaxy of Heroes from Electronic Arts had a varied performance, with revenue peaking at $2.5K in late July, before settling around $1.5K by quarter's end. Downloads showed a sharp increase to 9.9K in late August, then plummeted to 50 by the end of September. Active users reached a high of 23K in late August but declined to 14K by the end of the quarter.
These insights, along with more detailed analytics, are available through Sensor Tower, providing a comprehensive view of the mobile gaming landscape in the Middle East.